
In that case, please use active blocking ( Street Fighter II-style, pulling back or down-back). In fact, this is one of the first things to learn if you wish to become good at Tekken.īlocking is fine, if you just want to stand there and wait for your opponent to do a move that'll give you a frame advantage. One of the cooler aspects of Tekken 3 are the variety of options you have to counter an opponent's attack. I haven't touched my Playstation in months, but lj would have to fight to get his gamepad back. Tekken is good, but Street Fighter has yet to be beaten. Sure, I can't make Ryu stumble around like a drunken fool, and he isn't Jackie Chan, but he screams " Hadoken!" like he means it, and nothing beats seeing a dragon punch connect with Guile's chin and his limp body fly across the screen in slow motion as you beat his ass into oblivion. Cyclops was easy to use too, fireball for his laser-vision, and just improvise whatever else. Real combos ones that took skill and timing, like in Tekken, except that they felt more natural, like you were improvising rather than following a script. The fight lasts till both drop, one round only.) The old fireball came naturally, the hurricane kick too. (you get to pick two characters, and switch between them. I picked Ryu ("mr boring") and Cyclops ("the most boring X-man"). I got him to bung me a copy, and borrowed one of his sidewinder pads. Here was Street Fighter, but new and sexy, with big sprites and even Wolverine at times. Street Fighter and Street Fighter Alpha 2 (He was using Final Burn, but he has the system boards, honest. Then lj got his nice shiny new laptop and started sitting around the living room playing X-Men vs. I had played Street Fighter, but not for years. I just put that down to one stupidly unbalanced character. I did occasionally get beaten by girls who had never held a gamepad before who worked out that if they took Hwoarang and hit circle lots they could win (no offense - they did tend to be female). I knew all the moves, the Karate Kid Crane-thingy, the Bruce Lee posey stances (I detect a theme here), even the great lurch around like you're drunk to confuse the opponent attack (no, really, it's an actual move it's called the " drunken master", and leads into a powerful punch). Lei I'm-not- Jackie-Chan-honest-please-don't-sue Wulong was my favourite character. They're meant to be the best fighters in the world! They should look impressive from the word go, and get even better with practice (see X-men vs Street Fighter).įor a good 3D timing-based fighter that doesn't throw years of convention out the window, and actually looks impressive to onlookers, play Rival Schools. In the hands of anything but the AI, the characters lurch and stumble like they're drunk or stoned or something. They're all pre-programmed, with special animations if they're tapped in correctly. Combos in tekken don't come about as a side effect of the engine, waiting to be discovered. pick Yoshimitsu and try (-O -O kick)x5 - perfect) (pick Hwoarang and hammer either kick button, occasionally walking forward. It's even possible to beat the crap out of experienced humans by the same method. It's possible to beat the crap out of the AI by using the same move over and over again. Having to actively block one type of attack, but passively block the other isn't even consistant within the game.

Every fighting game since blocking was invented has forced the player to actively block. The move to block high is to do nothing, but to block low you must pull down. So you have to complete the game 13 times to get them all. It may have 21 characters, but 13 of them are hidden. It may just be that it doesn't compare favourably with arcade games) (The following rampant criticism is based on the PSX version. How can anybody like this game? Ok, stupid question, lots and lots of people do like this game, the sales figures (not to mention the previous two writeups) say it all.
